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DrCornelius

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A member registered Jun 26, 2022

Recent community posts

Would it be possible to change from HDPR to URP assets depending upon the platform specification? 

This week I have been working on various splines and now have vehicles spawning on the roads and ships spawning on the river. Next I am planning to work on randomising which asset is placed for housing, farms, parks etc - I think I can do that using an array of items and selecting randomly from that.




Thanks for the advice Louis.

(1 edit)

I have been developing some further assets and interactions using AI, splines and target points. Further work is needed on actor motion - maybe I'll investigate spline meshes. 





Hi Louis, I am liking the atmosphere of this game so far. Have you considered adding dust motes in the light shafts and perhaps a slight layer of dust in the rooms. I have noticed that this is something I feel slightly uneasy about when entering abandoned rooms.

This shows some play in editor screenshots - houses, factories, hospital and road prototypes in play. Management numbers UX in prototype.


I'm developing a city building game in Unreal Engine with an ecological theme using  using Kenney Assets and techniques from The Game Dev Channel Unreal City Building Game course. I'll be looking for feedback and constructive criticism so feel free to make suggestions.